AI Insights · Timothy · July 2025
Top 5 First Person Games in Central America: Q2 2025 Performance
Explore the performance trends of the top first-person games in Central America for Q2 2025, featuring download, revenue, and active user metrics.
In the second quarter of 2025, the performance of top first-person games on a unified platform in Central America showed notable trends. Data from Sensor Tower reveals insights into downloads, revenue, and active user metrics for these popular titles.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a peak in weekly revenue at approximately $867K in the final week of June. Weekly downloads fluctuated, reaching a high of around 119K at the end of the quarter, while active users remained strong, peaking at over 2.4M.
Minecraft: Dream it, Build it! by Mojang experienced a decline in weekly revenue from $394K in mid-April to about $243K by the end of June. Downloads were steady, with a slight dip, ending at approximately 132K, while active users showed a resurgence, climbing back to 1.3M by the quarter's end.
Blood Strike - FPS for all from NetEase Games had a revenue peak of $340K in mid-April, tapering to $185K by late June. Weekly downloads were consistent, ending the quarter at around 168K, while active users fluctuated, peaking at over 2.1M in early June.
Arena Breakout: Realistic FPS by Level Infinite showed stable revenue, with a slight increase to $37K by the end of June. Downloads decreased significantly after a peak of 114K in late April, closing the quarter at roughly 54K. Active users varied, peaking at over 521K in mid-May.
Garena® 三角洲行動 from Garena Mobile Games Private Ltd. experienced a steep decline in weekly downloads from 544K in late April to just 74K by the end of June. Revenue also decreased, ending at about $7.5K, while active users dropped from a peak of 520K to 244K.
For more detailed insights, visit Sensor Tower's platform.